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This Concept Map, created with IHMC CmapTools, has information related to: 5. Conclusion Enabling Constraints, Adaptation games "like video games" auto-adapt-to-outcome Playing more than winning, Constraints scaffold learning couple with game Adaptation games "like video games", Constraints scaffold learning self-similar Representation games "Fish tanks", Learn through play within Social Systems adapt to constraints, Information-action coupling within Social Systems adapt to constraints, Conclusion: Game-as-teacher Enabling constraints how Learn through play, Constraints scaffold learning skill-in- situation Exaggeration games Sandboxes, Conclusion: Game-as-teacher Enabling constraints design Constraints scaffold learning, Conclusion: Game-as-teacher Enabling constraints enables Information-action coupling